The scar game library
THIS BOOK IS OUTDATED. A new version is WIP, but for now, use this book as a guide through the library, but not as an implementation guide. For that, please refer to the reference.
This crystal library aims to offer a simple interface for game programming with less boilerplate code. It is built on top of CrSFML. I mainly create it for my own games, for my own education and of course for the fun.
Code reference, installation, issues and more are hosted on github.
In this book I will explain the concept of this library and the use of the builtin features. For more detail on builtin classes, functions, etc, please refer to the reference or even the source. You can find examples in the examples repository.
If anything I mention is ambigous, poorly explained or not explained at all, or if you think that any section should be revised/corrected or contains an error, please open a github issue.
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