The scar game library
Last updated
Last updated
THIS BOOK IS OUTDATED. A new version is WIP, but for now, use this book as a guide through the library, but not as an implementation guide. For that, please refer to the .
This crystal library aims to offer a simple interface for game programming with less boilerplate code. It is built on top of . I mainly create it for my own games, for my own education and of course for the fun.
Code reference, installation, issues and more are hosted on .
In this book I will explain the concept of this library and the use of the builtin features. For more detail on builtin classes, functions, etc, please refer to the or even the . You can find examples in the repository.
If anything I mention is ambigous, poorly explained or not explained at all, or if you think that any section should be revised/corrected or contains an error, please .