scar
  • The scar game library
  • Application Structure
    • App
    • Scenes
    • Spaces
    • Entities
    • Components
    • Systems
    • Objects
    • Drawing
    • Events
  • Builtin Features
    • Actions
    • Assets
    • Config
    • Input
    • Logger
    • Music
    • Tweens
    • Util
    • Vectors & Rects
  • Builtin Components
    • Text
    • Sprite
    • Animated Sprite
  • Builtin Systems
    • Animate Sprites
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The scar game library

NextApp

Last updated 3 years ago

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THIS BOOK IS OUTDATED. A new version is WIP, but for now, use this book as a guide through the library, but not as an implementation guide. For that, please refer to the .

This crystal library aims to offer a simple interface for game programming with less boilerplate code. It is built on top of . I mainly create it for my own games, for my own education and of course for the fun.

Code reference, installation, issues and more are hosted on .

In this book I will explain the concept of this library and the use of the builtin features. For more detail on builtin classes, functions, etc, please refer to the or even the . You can find examples in the repository.

If anything I mention is ambigous, poorly explained or not explained at all, or if you think that any section should be revised/corrected or contains an error, please .

reference
CrSFML
github
reference
source
examples
open a github issue