Systems
Systems are where all game logic should happen. Systems move entities, react to input, draw text and so on.
The Scar::System
class is, just like Scar::Component
, an abstract class but it declares three overridable methods: init
, update
and render
. init
should contain initialization logic, update
should contain game logic while render
should contain drawing logic. The last two get the current app, the current space and the delta time as parameters, init
does not get a delta time.
There are many builtin systems available, you can find them in the 'Builtin Systems' chapter of this book.
Example
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